In the words of Sun Tzu: “mystify, mislead, and surprise the enemy”
To celebrate my milestone of 1 subscriber, I've made a video of unconventional surprise strategies in AoE2 HD. For each strategy I give pointers and show myself using it against a computer opponent. These strategies don't just work against computers, however, so try them out next time you're playing online.
If you know one I missed, and you're willing to share, post it in the comments.
Raid a resource collection area then palissade wall your opponents bunks. Do when I leave the area to go raid another location the AI sends vils back to it but can't collect effectively. I go first for the mining then the woodbunks. That's my max disruption strat.
The trapping strategy (also reminds me of immediately moving into an enemies space and spamming castles/towers, even worse), is honestly a total asshole, game ruining move and I’m disappointed that you’d recommend it.
Paliside Walls are not a good thing for Age 1 like 2. you spend so litle time in Age 1 unlike Age 1 and II that you end up tearing them down for a better defense. Okay, you spend a little while, but you need the lumber for farming to get that going. Creating 100 villagers as fast as possible is your first goal, and chopping all the trees around your town, and beginning a mining/fishing expidition with another team. Also locating a bank of water to build a dock and some fishing ships is better. Recourses equal advancement. If you want a really nice thing to build for barrier protection, What you do in the castle age is build the usual SQUARE fortress stone wall. Find a good spot where attackers will arrive, and build your first Castle. Of course you will want to have a couple more builders building. The university for research in Careening and masonry should happen ASAP to quicken building procedure and to streagthen the structures. Murder holes at the University is VERY important and new blacksmith research to streagthen the arrows should be under way while building. Anyway, locating the best locations for forces to exit is important. You should build a tower there. Don't forget to research Gaurd towers ASAP at the university. Anyway, behind the gates to the left and Right inside and OUT build 2 towers to the left and right. This is FOUR towers. then make sure you build 2 behind that. If your civilization has bombard towers be sure to build your interior protection leaving a number of gaps. Not a load, but don't go too far distant. Now you have Phase 1 of the skeleton done. You should have already located 2 or 3 relics locations and have had villagers STANDING by the relics. While the construction is is operation at your main city, all relics should be having the construction of 1 monestary Right next too it or as near as possible after checking for nearby enemies. Your town should have 2 monsteries under construction. Research ferver for speed and any research to streagthen a monk. Each location with a relic makes 3 monks. Horse back riders are sent to each set of monks or in a posisition. A seperate location on another part of the board should be already WHOLED out of trees if your playing a forest mission. Not huge but decent. It should have room for: 4 Monasteries with Castles around it and guard towers. The goal is to ensure the relics deliveries to the monesteries. The area should have a bank of houses, and a university. Room for a second Town Center as well is important. It ensures not defeat and you can make a town center. The same wall preperations and outer preparations are made as your first town. Being in 1 location is too dangerous. Trust me. Throw a load of protection near the relics. Complete all research, and upgrading as possible. If you boarder water in your towns, make sure all docks have garrisoned ships and gaurd towers around them. Advance to Imperial only then. Complete construction, arrow research, bombard tower research, research at the castles to streagthen them, and Keep research. Have villagers build bombard towers around the GAPS. Now, this is fortified standard protection. But, you want something more to make it so they can't breach you. Behind the OUTER towers of your gates Build walls out for 4 spaces and build another Gate. Along the walls build towers in your new inner passage ways. These should be ALL Keeps. Also do it on the other sides. Any units that breach or wander into gate 1 will never ever make it to gate 2. I promise. you will have 8 towers. Also build 2 more outside the second gate. now each gate has 10 towers protecting the entrance sactum. Now start moving along the wall, building a bank of towers along the OUTSIDE for the main walled compound. A mix of bombard towers is preferred. Now create a for a gate by deleting a couple of TOWERS along the way on the interior as you move threw. You want a gate in these locations so passage threw can be possible. Do not create a load of these passages. Just a couple at each angle. This is PART 1 of the superstructure wall.
Your whole plan gets chucked out the window if you get destroyed within 10 minutes. To do every single little thing you mentioned at once, which i assume you would do to make everything as fast as possible, is almost impossible to do. Plus, as soon as your opponent sees you walling up, they should build towers. And because you can't expand your economy, your opponent will be in far ahead in eco as they have map control. AND, if someone does get to the later stages of your plan, they would not be able to control so many things at once. If they were attacked from one side, the focus of attention would be there. So if the opponent was attacking on multiple fronts, you would have to constantly switch and change what you planned on doing. This plan you created can fall to shit very quickly as well if the opponent does a rush of some sort whether it be a tower rush, a militia rush, an archer rush or a scout rush.
The concept of using a fleet of Trebachets is flawed, ungaurded a horback archer can arrive to crush it, and a player like me with a wall setup like that... Anyway, they might get in or not. I can send a team of horseback soldiers to dispense with the ones undestroyed by an approach.
Part 2. Now you want to begin by building CASTLES to the LEFT AND RIGHT by all gates. squeeze them in. Run a second wall around the the guard castles. And run it out diagonal to ALL corners. to other gates. You now have a OUTER square. This is called your BREACH ZONE. Now build a series of castles along the way leaving isle gaps where bomb bard towers are built. Now create along the outer wall the same interior protection as the inner wall building a series of towers. Have gates open as well from the breach zone locations. When serous attacks get under way, you can construct or already have trebuchets built and parked near the wall at other gaps. Villagers can maintain them. Castles can garrisoned by soldier militia and near defeat they can leave. The more units in an Castle, the more arrows fired. Getting threw this kind of protection is a bloody mess. Units cannot sit at angles and fire over at your city, they cannot wonder threw your gates and increased fire power will happen. when they approach. Building on the other-side of the outer-wall will become harder. I call this the Super wall infrastructure. Sometimes I build them, sometimes I don't. Depends on the game, the board, and the likely causalities and my resources. The doorways on the inner-side are so your villagers can enter the breach zone to make repairs. Also, moving threw the breach zones when the OUTER wall is breached becomes harder. The soldiers wander in threw gaps and die so a number of breaches must be made to the outer wall. Horseback attackers move quickly, but don't last long. Elephants are strong, but they are very slow and die very quickly. Different models can be dreamed up and made to throw off attackers and other real life players. Keeping up your stone market is very important so you must be considerably up to maintain it. But, damage will be slow. Don't forget to make those walls be Fortified ones! Also you can build random stone walls inside and around the gap or paliside walls. The reason being is they throw off enemy solders passage threw the breach zone. Thats what a palisade wall or block is meant for. This player is just trapping themselves in. If your in danger of losing, sending a group of villagers too a new location to build construction is possible threw another exit.
In Black Forest maps, I really like taking siege onagers and using them to clear a long path through the trees (by destroying the trees themselves), thereby popping out an army right at the rear of my opponent's base. This is great with these maps because it allows me to circumvent my opponent's defenses entirely, catching them by surprise.
I wish on line strategy games werent based on fast clicking, but building your civilization and progressing into conflict and eventually war, instead of "rushing ". It's just not fun. I prefer battles that lead to progression of territory until you either have conquest or some other way of winning or even collaborating.
I can't decide if I really like that Spirit used so many goddamn voice samples in his early videos compared to using none at all in later videos. The comedy of those samples here is great, they are only ever so slightly being overused though which mucks up the pacing of the narrative. Bring back the samples!
I remember when i first started playing AOE3, some guy actually did this to me!!! Covered halft the map, then 1/4 and hurt my resources so bad and I couldn't do anything about it!!
Cool video btw
Dam, son. I actually tried walling an opponent during an online match, thinking about roman war strategies. I even used the Byzantines. It was glorious. I kept them walled all the way up to imperial age and then wiped them out with trebuchets. Just because I could :^D
ok, a noob question. how do you build walls automatically? by automatically i mean im building walls block by block (one by one) but at the start of the video walls are being placed just like in AOE 3.
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